The game starts back up again and everything keeps moving again. You'll stop time, rewind a few steps and choose a new action. The problem I have is that the game is infuriating in how much it doesn't want you to enjoy the mechanic. The actual combat is great, you're facing overwhelming odds and through trial and error, a lot of it, you're going to prevail. For the most part, I do, but there are occasions where I'm asking myself what the developers were thinking. Or, I should say I want to really like it. So all this talk about the story, sound and visuals, but what about the gameplay? So I can't help but really like the whole time-travel step-based combat. The game hasn't got the most detailed of anything really, but this isn't really an issue due to the style choices that developers Action Squad Studios has gone for. The design of the characters, enemies and more all lend to this too. Iron Danger is a colourful game, giving off a comic book feel. The audio design overall is pretty damn good, with everything from the bolt of an arbalest and the explosion of a grenade, to the chill of a newly formed ice wall sounding great.Īll of that works in line with the colourful aesthetic. The voice acting makes this all the better, with it actually being much better than I imagined it would be. The core characters are pretty entertaining, even endearing to a point. For the most part, I've found myself engaged thanks to the dialogue. So, what I'm saying, is that the story isn't great. You'll find a few more "did they really do this" tropes as well. The story also features the Northlanders, who couldn't be more stereotypically 'bad guy' if they were dressed in Scooby-Doo ghost costumes. These are the first of the powers obtained by Kipuna, with the story moving along to find five more shards, providing more abilities to Kipuna. For the purpose of this review, I'll now be calling these steps.Īlongside her ability to move backwards and forwards ten steps, Kipuna also has the ability to throw fire at her enemies, as well as enchant her allies' weapons with fire. This shard gives her magical powers to travel backwards and forward in time for up to ten heartbeats. The main character, Kipuna, gets impaled by a magical shard after falling down a hole when her town is attacked by the Northlanders. This twist is the aforementioned time-travel aspect. It's not an RPG as others would have you believe (does anybody actually know what game genre's actually are anymore? Silly Steam tags). So Iron Danger is a real-time tactics game with a twist. Pedanticism aside, what do I actually think about Iron Danger? It's alright. Surely, in a fight, her heart would beat faster meaning you can't travel as far back time-wise? I know I'm overthinking it, I just think that developers Action Squad Studios would have been better basing the game's core concept on seconds, not the beating of a heart, if only for the sake of not having a pedantic git like me writing this paragraph. There's a little bit of a plot hole here though. In Iron Danger, a magical shard has embedded itself into a character's chest, letting her move back ten heartbeats. In Frequency, there's a radio that can talk to itself thirty years in the past, or future depending on your perspective. Actually, there is another reason, Frequency - like Iron Danger ( read my earlier preview here) - deals with a very loose interpretation of time travel. Have you ever seen the film Frequency, starring Dennis Quaid and Jim Caviezel? I'm not asking for any particular reason other than I recently re-watched the film and I like it.
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